using IQIGame.Onigao.Game;

namespace IQIGame.Onigao.GamePlay
{
    public class CFSMState_Level_Logic_Monster_Born : CFSMState<IQIGame.Onigao.Logic.LevelEntity, CFSMLevel_Logic_MonsterData>
    {
        public override void OnInit()
        {
            fsm.SetData(fsm.data ?? new CFSMLevel_Logic_MonsterData());
        }

        public override void OnEnter(int prevStateId)
        {

        }

        public override void OnUpdate(float deltaTime)
        {

        }

        public override void OnExit()
        {

        }

        public override void OnReset()
        {
            base.OnReset();
        }
    }
}
